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Minecraft troubleshooting

Troubleshoot Minecraft backup and restore through plugins, saves, game coordination and archive dependencies, retaining useful diagnostics.

Check the chain​

Check Host API 3.9, MineRewind provenance/version, Enabled Intent and Active, Kind, valid world path/session.lock, KnotLink/game component and materializable history. Old EnableHotBackup/v2 hooks are not current diagnostic entrypoints.

SymptomCheck/action
No worldsRoots/AutoDiscoverSaves/instance definitions/scan diagnostics; review drafts
Backup warningsPrefer degradation/handshake/snapshot failure; Require must block; test recovery
Wrong regionBlock coordinates/floor512/dimensions/scopes/filters/all.mcc rule
Quick Restore unchangedAlready at active-branch target; no older version selection
Restore blockedDivergence/closure/multiple worlds/coordination/recovery state
Player preservation missingLocal setting/explicit false/ordinaryRestore/allUUID/layout/proposal errors
Restored but no rejoinSeparate Host success from rejoin warning; inspect before entering

Diagnostics​

Use GET_CAPABILITIES/LIST_BACKUPS for runtime targets/arguments; percent-encode filenames. Install/activation/readiness/outcomes differ. RecoveryRequired/CommittedRecoveryRequired prohibit destructive retries/automatic rejoin.

Report versions, time, request_id, outcomes and redacted logs. Do not upload tokens/private paths/production worlds. Preserve copied-world game-loading errors; passing NBT tests is insufficient.

Missing saves or wrong edition​

Distinguish automatic discovery from explicit-root scanning and select portable/custom locations manually. Check the draft's actual Kind: Java and Bedrock are not interchangeable. Bedrock lacks Java hot coordination, NBT player preservation and region scope; ordinary folders do not require world metadata. Read per-source diagnostics rather than treating partial/budget-limited results as a completed whole-drive scan.